October 16, 2017, 07:03:41 PM
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 on: October 15, 2017, 02:06:10 PM 
Started by NCHadmin - Last post by NCHadmin
Hacker House
Date visited:  10/14/2017
Submitted by:  packbacker

Scare Factor: 5/5
Don't tell the folks at Hacker House you're not scared of them.  They take that personally and will make it their goal in life to prove you wrong.  If you are that rare person who will not be scared I assure you that you will be highly entertained.  As your car descends towards the parking area you're going to notice a fog drenched area and then you'll hear the screams.  They echo throughout with maybe a chainsaw revving or an unidentifiable, terrifying noise mixed in with them.  The disorientation starts as soon as you enter the house as you scuttle through a room with the feeling that you were just here (and maybe you were).  Scares are mainly actor driven and man they don't skimp on their attention to their patrons. There are no "easy" scares here.  The scare is extended as long as possible in a scene and sometimes beyond it!  The prop scares here are not subtle; they are big and in your face.  I loved the man eating plant addition as well as long time favorites such as Cuddles the Rabbit and Clamzilla.  If you're not scared I dare you not to laugh at those that are or with your interactions with the Hacker Housians as they throw out one liners, ask if they can lick your beard, or otherwise inspire pure blissful chaos. 

Actors: 5/5
This category is where Hacker House separates itself from the other haunts.  They're not the longest haunt, they don't have million dollar props, and you're not going to find your favorite horror characters here.  Hacker House is full, and i mean FULL, of actors who have honed their craft to a fine art.  Not a single one settles for a scream or single pop scare.  No, these folks will startle you, run off, re-startle you and then interact with you until you manage to escape their scene if you're lucky.  If you're unlucky they may follow you through multiple scenes.  These folks don't use throwaway lines like "Wanna play a game?", "Get out!", or the ubiquitous "Boo!".  You'll find one liners that if used in a comedy show would be hilarious but when you're trapped in a set they become creepy, chilling, freakish, and yes at times still a bit comical in a way that perfectly blends into what Hacker House is all about.  The sense of timing they utilize combined with the set design to allow the same actor to come at you from multiple spots is superb.  A special mention has to be also given to the queue line actors.  We got legit mind-blowing card tricks, a preacher singing Toto (seriously it was amazing), monster selfies, and more.  Often times I give a virtual high five to a particular actor on a trail who is fantastic but as I said earlier I truly believe that every person here is top notch.  No one goes half-way, no one just screams or uses throw away catch phrases, and none of these people are ones that are going to let you off easily if you show a bit of fear.  Kudos!

Props/Sets/Fx: 5/5
Hacker House has multiple new additions this year. The tremendous fog belching statue remains out front to lord over the queue line.  The sets are incredibly well decorated with things everywhere to admire.  There are multiple unique props here from a man eating plant to Cuddles then ten plus foot tall mechanized killer rabbit.  The crypt area continues to be the best of its kind with eerie natural darkness punctured by subtle flickering votive candles.  Actors are generally in high quality makeup but a few fantastic masks/costumes are utilized with a life size baby doll being the notable standout for our group.  Creepy!  There's much more to mention with a laser swamp area, a mechanized mayhem factory, a man eating clam, and more fog than I've seen all year long.   

Length: 5/5
Hacker House is more than just a house.  Escape the house and you have a graveyard/crypt area, the factory, a maze, and more sets to traverse. It may just be me but it felt even longer this year.  You'll leave thoroughly fulfilled and probably a bit tired and sweaty!

Value: 5/5
Base tickets are $20 with $15 tickets available early in the season.  At either price point this is an excellent return for your money.

Free parking!  A photo op area is available at the end of the trail and the same area makes for some good people watching while you catch your breath from surviving the house!

Overall: 5/5
Hacker House is different.  There's no Freddy or Jason here.  There are no "kiddie scares".  Hacker House is their own brand of scares and insanity....and I wouldn't have it any other way!  It looks amazing with the way it blends the right amount of dark, fog, and devilish details.  I notice something new each visit that I later find out has been here for years.  If you make it past the amazing looks and sinister smells, the actors here are world class scare technicians.  No one is going to break character and they know every centimeter of their scenes in order to maximize the screams they elicit from guests.  While Jason has his place during this season, he's no match for a bunny rabbit stuffing easter grass down your shirt while claiming to possess your soul for the next 700,000 years.  It's truly hard to put into words how different this experience is than the average haunted house.  Listen to the screams, listen to the laughter, admire the rolling fog, and you can slightly grasp the allure of this demented place.  The Hacker House experience is one you will want to savor this October and find out for yourself exactly how awesomely crazy and scary this place truly is!

 on: October 15, 2017, 02:05:11 PM 
Started by NCHadmin - Last post by NCHadmin
Hacker House
Date Attended: 10/14/2017
Submitted By: Screaming_Diana

Scare Factor:  5/5
This place is terrifying!  I got chills as we drove down into the valley where Hacker House dwells.  There's a thick fog covering the haunt.  All I could see were faint lights through the heavy fog and hear screams from beyond the haunt entrance.  Once in line I could see a large angry pumpkin creature, occasionally it would groan and grumble, and I could see the door to the entrance of the house but that's it.  Everything beyond that door is fully hidden you don’t even get a glimpse of what fate awaits you once you walk through that door.  My group started out as three but with a blink of an eye they left me and I was all alone but only for a moment.  Soon I was surrounded by the monsters that inhabit this terrifying place.  They showed no mercy toward me and they didn't care that I was all alone, my group had abandoned me, and I was beyond terrified.  As I was fearfully lead to the next room I could here whispers and eerie laughter behind the walls but I had no idea where I was or where I was going.  I didn't look up but I could see the feet of monsters all around. Where were my friends? Had they forgotten about me?  Would they ever come back?  The more time that passed the more I felt I would never see them again.  I began to wonder if this is how Hacker House got its monsters to begin with.  What if those that get separated never leave.  The thought was horrifying so I pushed through.  I was blacking out by this point. Occasionally I thought I saw my group coming but I didn't recognize anyone.  Perhaps these were just other victims, maybe a trap, or perhaps I was just hallucinating and there was never anyone else there.  All I could think about was I need to find a way out and where are my friends.  Had they really left me?  Did they get out?  Or maybe they were there the whole time and I was just confused and scared.  A huge portion of the night is a blur.  I felt like I was living a nightmare that I couldn't awake from.  I would find my way out of a room only to end up right back where I started moments later.  It was nerve racking to say the least.  I was left alone with only the gazing eyes of the haunts inhabitants upon me or at least I felt all alone but my friends wouldn't leave me.  Would they?  I continued on looking at only the ground in front of me I had to get out and soon.  Suddenly I could here human laughter, I was close, this nightmare was almost over.  I turned what I thought was the final corner and before me was a chainsaw.  I never saw what was holding that chainsaw but I quickly turned around and there I was all alone down a long dark hallway.  I could here people talking ahead of me but I couldn't get to them because there was a chainsaw blocking me and I could here the monsters quickly approaching me the other way.  I was trapped. My only chance of survival was to hide.  I got on the ground and covered myself with leaves.  The monsters passed by again and again they walked passed obviously looking for me. If I could remain unseen until daylight perhaps I could find my way out but suddenly I was face to face in the darkness with a monster.  He was on the ground with me. I jumped up and ran.  I could here a familiar voice in front of me.  It was my friend who I started this terrifying journey with.  Did he come back for me or was he with me all along? I don’t know but somehow we walked out of that place together and I never looked back.   

Actors:  5/5
Very unique and completely insane is the best way I can describe this bunch.  You won’t find a bunch of repeat characters or movie villains here.  They are original and terrifying.  With traditional characters you kinda have a feel for how they will react and what they will do but with original characters who the hell knows what they will do.  These folks were intense and completely insane.  I mostly saw their feet due to my inability to look up from fear. The occasional character I did get a glimpse of looked terrifying.  Their faces were fully covered in make up, blood, and maybe dirt. They looked like they'd been through the same hell I was going through at their haunt.  They're a tough crowd to beat.  They were very interactive and never settle for a pop scare.  The actors are the highlight of the haunt.  The line actors are on their toes and constantly moving from person to person keeping everyone entertained.  At one point one of them was standing on a bench giving a sermon to the awaiting crowd but this was no ordinary sermon.  I remember hearing him chant something about the Wizard of Oz and at that point I covered my ears and looked away.  I was afraid he was casting a spell on us all.  A portion of the crowd laughed so perhaps his sermon was funny but you'll just have to go and listen for yourself because I thought it was terrifying and refused to listen to it. Another line character was a magician.  This guy is no joke a real magician and turned a card from a king to a 2 of hearts right before my eyes and I was even holding the card so I know he didn't change it.  I'm still perplexed about how he did that.  Creepy, Creepy, Creepy!  Once inside I was at the complete mercy of the actors.  They will lead you astray in a heartbeat. They are pros at picking up on your fears and will do whatever it takes to make sure your fears are surfaced. One of the thousand terrifying moments I experienced was walking into a room and seeing someone in a creepy doll mask holding a baby doll.  I'm still not sure if it was a prop or an actor but I'm pretty sure I saw it move.  That thing was legit terrifying and I got out of there in a hurry.  I had things coming at me from all over the place.  They even slithered across the ground.  No place was safe.  Actor numbers are plenty.  The actors are what make this haunt so great and also what makes me so nervous about visiting this place each year.  I don't think it matters if you visit on opening night or the last night of the season I think these guys are so attuned to their character they don't even need warming up.  It's like they've been doing this a thousand years or maybe they aren't acting at all and are just completely insane.         

Set Design/Props/FX:  5/5
The location is scary as hell and you'll know you've arrived at some place terrifying the second you make that final left turn into the parking lot.  The big pumpkin creature out front is phenomenal standing tall reaching high above the crowd. The sets beyond the entrance are a bit of a blur to me.  Once inside I was too terrified to look beyond my feet for the most part. There were several long narrow hallways or maybe I just repeated the same one several times but I found these long quiet hallways exceptionally terrifying.  I was too afraid to look up and I was certainly too afraid to look back. I had an eerie feeling there was something or someone following just a step behind me and I was almost certain there would be something waiting for me at the end.  The rooms were dimly light and foggy.  I got myself trapped in a medical room for the longest time.  I think I was being held hostage.  No matter which way I went there didn't seem to be an exit. I found myself alone in a dark corner I could see movement in the room but I couldn't tell how people were getting out.  Obviously there was an exit because people were leaving but where was it?  It was too dark and foggy to tell for sure and I was afraid to follow the movement I saw because what if it wasn't another groups movement but a monster instead?  No way I was taking that risk.  Each time I thought I had escaped I would end up right back where I started.  I still have no idea how or when I got out of there.  I think I was lead out by neon syringes. I’m not exactly sure but somehow I got out. The smells were intense.  A couple times I felt myself starting to gag.  With my eyes mostly covered my other senses were heightened.  The sounds of old music, distant chainsaws, and the evil chuckle of a creature close by gave me goosebumps.Once the those sounds faded there would be silence.  The quietness was almost unbearable at times, I would long to hear the sounds of another group.  I ended up in a green swamp and somehow made it through a graveyard.  I'm still not sure how I got from set to set as it was so terrifying I could barely look up but somehow I managed to move forward. I was almost eaten by an evil clam and I'm pretty sure at some point I ran passed a gigantic stuffed bunny collapsed on the ground. I battled falling barrels, dodged a huge moving truck, and survived a scary dark maze.  I swear I also wandered through a greenhouse that was growing some evil looking plants but it's possible I was hallucinating by this point. There must be a hundred secret passageways through this haunt because I would continuously return to the same place over and over again but would experience a different scare each time.  They can easily split your group up using these secret passages so stay very close to your friends and hold on to the person in front of you.   

Value:  5/5
Tickets are $20 and worth every bit of that. You'll get a lot of entertainment in line, a super scary haunt experience, and a fun photo op at the end.

Length:  5/5
Well this all depends on how long they want to keep you.  Maybe you'll walk right though in 20 minutes, maybe they'll keep you an hour or two, or perhaps you'll never leave.  This is entirely up the the creatures haunting this horrifying place.

Parking is free.

Overall Impression:  5/5
Hacker House is not for the faint of heart. It's dark and unnerving with scares around every corner.  The actors are very in your face and will likely invade your personal space.  There were moments when I questioned if this was real or just a nightmare that I could not awake from.  It's a different place with experiences you won't get anywhere else.  If you're looking for a one of a kind terrifying experience this is your place.  Take my word of warning though do not get separated from your group.  If you do things have the potential to get much much worse for you. I screamed, cried, prayed, and peed my way all the way through.  My voice was gone and my nerves were shot but I did it, I made it to the end.  The end wasn't really the end though because now they haunt my dreams. Hacker House is where nightmares are made.

 on: October 12, 2017, 04:54:19 PM 
Started by packbacker - Last post by NCHadmin
Netherworld is definitely worth the trip. 
This is is their last season at Norcross, they're moving to another location for next year.
Netherworld is amazing.

 on: October 12, 2017, 03:38:47 PM 
Started by packbacker - Last post by packbacker
If you haven't been to Netherworld I can whole heartedly recommend it.   Life and ACC football season caught up with us and we're headed to Netherworld instead of a different haunt on the last day they are open.  Maybe next year....

 on: October 12, 2017, 09:17:15 AM 
Started by NCHadmin - Last post by NCHadmin
Camp Fear
Date Visited: 10/7/17
Submitted by: mjones

Scare Factor: 3/5
There have been some major league upgrades all around at Camp Fear, and I heartily approve!   It's always been more on the family side of haunts, but the Wonderland theme throughout the trail really played to its strengths.  Better actors and sets helped as well, much better scares overall.

Actors: 3.5/5
The actors were much more into it this year than in the past, and I really enjoyed being able to interact with the monsters throughout the trail.  I really like the Caterpillar and particular notice to Bubbles the Clown, who stole the whole trail for me!

Props/Sets/FX: 4/5
The sets are much more complex and the Wonderland theme throughout the entire trail was a welcome thing as well.  I thought this was where the biggest impact could be felt from the upgrades.  Really good, old school work here.

Length: 5/5
It takes a good while!  There's an full fledged escape room stuck in it, plus the wait for the hayride can take a bit as well.

Value: 3/5
At $20 I'd have to say the ticket price is a bit high, but it feels longer now, plus there's the escape room addition, which I thought was really well executed and adds a lot to the experience.

Overall: 4/5
Camp Fear is just a lot of fun every year for me!  As I said, it's on the family end of the spectrum, and the down home county fair feel of the the whole thing is really great.  The hot chocolate is also such a friendly gesture. Really enjoyed the Wonderland theme, and of course Bubbles!

 on: October 12, 2017, 09:16:27 AM 
Started by NCHadmin - Last post by NCHadmin
Midway Wicked Woods
Date Visited: 10/7/17
Submitted by: mjones

Scare Factor: 4/5
Midway brings the scares early and and often!  From the first hayride straight through the monsters are on you aggressively at every turn.  And I mean every turn, there's so much in that first house it's almost impossible to take it all in!  They also have the tightest and best controlled maze around; I'm impressed by it every year.  This is one of the few trails the actually inspires just a drop of genuine dread before it starts. Just a touch…a smidgeon really...

Actors: 4/5
Aggressive.  And lots of them!  It feels overwhelming at times.  The monsters at Midway are well honed, and generally well skilled at getting in your face.  In fact, there at the trail head and into the beginning of the first house, some of the clowns came pretty dangerously close to crossing the line between Don Rickles and just somebody's abusive boyfriend! 

Props/Sets/FX: 5/5
Nothing can top the natural backdrop of a campground like Midway has, and they're smart enough to never get in the way of that.  But there's a lot of high tech punch in that house and all along the trail.  Midway walks the line perfectly in balancing the old school fears with the some top notch props.

Length: 5/5
Perfect length!  There's a good mix of houses and inside spaces with open trail in the woods.  And that doesn't even count how long you can be stuck in that maze potentially.  No complaints at all about the length.

Value: 5/5
$25, Midway is a first rate premium haunt in my mind, and I think you get your money's worth.

Overall: 4/5
As I said above, Midway is one of the best haunts around, and is one of the first stops I point people to if they're only going to don a couple trails for the season.  It's got everything you want in a haunt with plenty of things to explore and different kinds of scares.  I do think some of the barking at the beginning could use some attention.  But overall I think it's still one of the very best trails you can find, and it's even right off the highway, so you don't even have to drive back into the wilderness to find it!  This is one of the places to start if you looking for a basic, no nonsense haunt with real scares.

 on: October 11, 2017, 11:29:50 AM 
Started by MrBones - Last post by MrBones
Tormented Nightmares
Black Mountain, NC

Date Visited: 10/7/17

Scare Factor: 3-3.5/5
 This haunt has its high and lows, but the scares aren't as plentiful as I would have liked. Most actors did a great job of timing their scares at the right times. The problem is there just isn't enough. Some scares needed to be more than just looking at you as you pass by and in general there just are not enough actors to give you enough scares.

Actors: 3.5-4/5
 The actors overall did a great job of keeping their characters and trying for the best scare. Most followed you into adjoining rooms and kept after you. There were a few though that did bare minimum or if they felt they missed the chance to scare they just stood there. At one point two actors were in their room just chatting to each other, only getting into position after it was too late then not trying for any scare. The pirate that leads you to the haunt was a good touch and added some nice humor to entertain rather than just letting you walk down empty hallways.

Set Design/Props/FX: 4/5
  I was surprised with the quality of the sets in this haunt. This is a perfect example of don't judge a book by its cover. The haunt is located inside a warehouse type of building, which to me made the entire thing a little odd. When you begin and wait in line, you get the feeling this is going to be a small, home-made haunt. The entry is a house façade that seems like it should be a backdrop for a school play. But once you enter, the sets are actual very nice. Some rooms have some of the best sets I have seen this haunt season. There are some very unique props and sets here. Some rooms need better lighting to help the scenery pop, but the further you get in, the better the rooms look.

Length: 3/5
  To me, the length of this haunt is the most disappointing factor. Apart from the wait to get in, the who haunt may have only taken about 10 to 15 minutes at most. I think if this haunt was longer, it would benefit tremendously. More length and actors would solve a lot of the low points here. What they have is very good, but there is not enough. 

Value: 3.5/5
  Tormented Nightmares is $15, which is not bad given most haunted houses are higher than this these days. However. I feel that this haunt should be more around the $10 mark. There are some nice sets and Halloween fun here, but for the length and what you get, I think $15 is getting a little on the high side. There is no midway or anything going on outside the haunt to reel you in and I did not see any concessions or such available either (besides shirts for sale at the ticket booth).

Other: Parking is free. Also, since this haunt is entirely inside, it makes for a nice option on a rainy evening when other haunts may be closed.

Overall Impression: 3.5/5
  This haunt has some potential, but I feel it needs something more. The short length of the haunt is its biggest downfall. If you are driving a long distance, you will definitely want to visit another nearby haunt also to make the trip worth it. There are some great sets and some good scares here, but it could use a few more actors and some better lighting. They do not use high dollar props that others use, but what they have is unique and fits very well with their rooms. I think the addition of some concessions and actors/lighting outside the haunt would help raise up the excitement. I think this is a haunt that you should check out if in the area, but it does not feel like one that you would go out of your way to visit more than once or one that you should drive very far out of your way to see.

 on: October 11, 2017, 08:11:35 AM 
Started by Carolina Haunter - Last post by Carolina Haunter
Opening night is Friday 13th. Perfect  www.boogerwoods.org Check us out on facebook for free tickets giveaways! https://www.facebook.com/boogerwoodshaunt/

 on: October 09, 2017, 12:13:00 PM 
Started by packbacker - Last post by packbacker
Marr Branch Haunted House
Mount Olive, NC

Date visited:  9/30/17

Scare Factor: 4/5
The house is intense and is NOT suitable for young kids or the easily offended.  Marr Branch rightly advertises itself as an adult haunted house.  These guys don't hold back much.  After a creepy introduction you make your way unguided into the house.  Very soon you find a mixture of cultist, inbred hillbilly, Firefly family individuals who just let it rip.  Scares are well timed and often hidden.  They use a variety of both prop and actor scares and the actors do not just settle for an initial startle.  These folks will harass and chase you for as long as humanly possible.  You may have things thrown at you, you may get wet, floors move when you're not sure they should, and basically you feel like you're in a Rob Zombie fueled nightmare.  The trail, however, decreases in the scare factor.  Scenes are not as tight, actors were sparse, and scares generally settle for the initial pop scare and that was it.  One guy in a duck (?) mask did make it his job in life to follow around my friend but otherwise it seemed like the trail denizens were a bit lackadaisical and the madness from earlier in the house was lost.

Sets/Props/Fx:  5/5
This place looks grimy.  I think it's a manufactured look but regardless they one hundred percent nail the look they are going for.  Again picture the Firefly house in Rob Zombie's films.  Trashy, dirty, bloody, and housing sadistic, insane people.  There are a good number of larger animatronic / pneumatic props one wouldn't expect to find here.  Props are also anatomically correct so if you're upset about seeing a ruptured pregnant abdomen or latex breasts then beware.  Most of the time costumes reflect bloody maniacs but multiple masks are seen along both attractions.  There are also fire bursts, loud noises, and a giant's pig's head among other things meant to startle even the hardiest trail attendee. 

Actors: 3.5/5
The folks in the house may literally be insane.  They were jumping around everywhere, throwing things, and making me literally question their mental abilities at times.  They go 100% at all times and will be in your face saying things you've never heard before.  I had more than one baby thrown at me in various scenes.  Think meth binge fueled Devil's Rejects atmosphere and that's what they deliver.  The quality and quantity of actors decreases on the outdoor trail.  Vast blank areas were found and despite having wide open land to sell/continue a scare too often we found that actors just let us pass.  In fact in one house neither actor attempted a scare or even moved.  It was opening weekend so do take that into consideration with this rating. 

Length: 5/5
Allow about a half hour to complete both attractions.  Groups are smaller and well spaced so the queue line wait can sometimes be extended. 

Value: 4/5
Tickets are $20.  This allows you access to both the house and the trail.  The house was fantastic while the trail was more than a bit lacking.  Add some scares on the trail and this becomes a no brainer price.

Free parking.  Some concessions were available

Overall: 4/5
Marr Branch continues to be quite different than any other trail I've encountered.  They advertise that they are adult in nature and they live up to that.  There are no kiddie zones here and sensitive folks should stay home.  The house is hell on wheels and doesn't allow you to catch your breath.  Despite claims that they don't touch you we have not found that to be true.  These folks are in your face and you do begin to question if they're missing a few bricks.  Props are well placed and well timed and only add to the chaos.  The trail, however, was a downer this year as there was way too much dead space and minimal scares.  The ticket price, however, is justified by the insanity in that house that isn't matched anywhere else in North Carolina that I've found.

 on: October 09, 2017, 09:01:09 AM 
Started by NCHadmin - Last post by NCHadmin
Midway Wicked Woods
Date visited:  10/7/2017
Submitted by:  packbacker

Scare Factor: 4/5
Midway Wicked Woods does a fantastic job of blending scares between props and actors.  Things get off to a quick start when an innocent hayride becomes anything but that when their famous clowns come calling.  The clowns continue their shenanigans in the upper queue line before you enter the first house.  That first house....jam packed with frights.  There was almost too much going on!  So many things jumped out at our group that I couldn't always discern what was an actor and what was a prop.  You will not catch your breath until you get out of the house....and honestly not even then until you are at least a quarter of the way through the trail.  It's intense!  The rest of the trail is not as intense but it delivers multiple solid scares again utilizing a good mix of actor scares and various props.  The one knock is that admitted group sizes for the initial house are too large.  The house has very narrow routes and groups become spread out over two if not three rooms.  When props trigger or actors pop at the front of the group the folks bringing up the rear miss out on a lot.  The remainder of the trail is more easily managed with larger groups due to spacing factors.

Actors: 4.5/5
The woods are filled with actors; numbers are rarely a problem here and weren't during our visit.  The clowns get top billing here from the clown car/hayride attackers to the carousel "attendants" to the queue line actors these guys easily seek out the scaredy cats and give them a firm hello. The crew in the first house are very solid with a special mention for the possessed girl on the bed; she channeled her inner Regan to deliver an Exorcist worthy performance.  The other actors along the trail all are solid.  Most are pop scare / screamers but they aren't afraid to chase after the scared patron.  "Smiley the Clown" has some fun verbal interaction with guests.  Some actors do seem to be focused on the front of the group but this was also the second night Midway was open so I expect kinks to be worked out and scares to get tighter and more intense as the season progresses!

Props/Sets/Fx: 5/5
Midway manages to perfectly blend high tech props and the dark wooded trail into a great combination.  Things start out with a bang with the black-lit clown car delivering its mayhem.  The initial house is jam packed with eye candy for the haunted house enthusiast.  Loads of animated props, drop doors for actors, lasers, and so much more you can't catch it all on just one visit.  The animatronic/pneumatic props don't stop after the first half, though.  Upon exiting the house be on the lookout for snakes and spiders that can take out some taller patrons!  Other buildings along the trail are well decorated to fit their theme- I especially loved the doll room with individually lit doll heads in certain places.  The glowing eyeless sockets are incredibly creepy as are the "mounted faces" in Chucky's area.  The 3D clown area is visually entertaining and more large props are found in various spots on the trail.  Actor costumes and makeup are more than satisfactory.  It all works so well as you still get the feel of being deep in the woods but you still get some true visual treats.  

Length: 5/5
Plan on at least thirty minutes to finish this attraction.  This does not include the second queue line and the harassment you will receive from the wicked clowns.  The final maze may add significantly to your time as it is wonderfully long and can trip up even the most seasoned visitors. Regardless of how long you spend you'll leave a little tired but in a good way.

Value: 4/5
Tickets are $25.  Midway Wicked Woods delivers a really fun time!

Parking is $2.  Midway offers a full concession and merchandise stand.    

Overall: 4.5/5
Midway Wicked Woods lives up to its name.  These woods are not for the faint of heart. The clown car always makes me smile in a demented sort of way.  Midway doesn't believe in a slow build.  That first house is intense and non stop action.  Keep your eyes peeled at all times because something is gonna explode, creep, ooze, or otherwise try to scare the heck out of you!  The remainder of the trail lets your heart rate only dip down a slight bit.  It continues to deliver big scares and optic fireworks.  Their maze also continues to be one of the best around with shocking walls in parts, body bags, actors, and a whole bunch of darkness.  The actors are on point and when they sense weakness they do not give up easily.   Midway Wicked Woods echoed with screams, demented clown laughs, and a few chainsaws during our visit and I wouldn't have it any other way.

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