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 on: October 12, 2017, 09:16:27 AM 
Started by NCHadmin - Last post by NCHadmin
Midway Wicked Woods
Date Visited: 10/7/17
Submitted by: mjones

Scare Factor: 4/5
Midway brings the scares early and and often!  From the first hayride straight through the monsters are on you aggressively at every turn.  And I mean every turn, there's so much in that first house it's almost impossible to take it all in!  They also have the tightest and best controlled maze around; I'm impressed by it every year.  This is one of the few trails the actually inspires just a drop of genuine dread before it starts. Just a touch…a smidgeon really...

Actors: 4/5
Aggressive.  And lots of them!  It feels overwhelming at times.  The monsters at Midway are well honed, and generally well skilled at getting in your face.  In fact, there at the trail head and into the beginning of the first house, some of the clowns came pretty dangerously close to crossing the line between Don Rickles and just somebody's abusive boyfriend! 

Props/Sets/FX: 5/5
Nothing can top the natural backdrop of a campground like Midway has, and they're smart enough to never get in the way of that.  But there's a lot of high tech punch in that house and all along the trail.  Midway walks the line perfectly in balancing the old school fears with the some top notch props.

Length: 5/5
Perfect length!  There's a good mix of houses and inside spaces with open trail in the woods.  And that doesn't even count how long you can be stuck in that maze potentially.  No complaints at all about the length.

Value: 5/5
$25, Midway is a first rate premium haunt in my mind, and I think you get your money's worth.

Overall: 4/5
As I said above, Midway is one of the best haunts around, and is one of the first stops I point people to if they're only going to don a couple trails for the season.  It's got everything you want in a haunt with plenty of things to explore and different kinds of scares.  I do think some of the barking at the beginning could use some attention.  But overall I think it's still one of the very best trails you can find, and it's even right off the highway, so you don't even have to drive back into the wilderness to find it!  This is one of the places to start if you looking for a basic, no nonsense haunt with real scares.

 on: October 11, 2017, 11:29:50 AM 
Started by MrBones - Last post by MrBones
Tormented Nightmares
Black Mountain, NC

Date Visited: 10/7/17

Scare Factor: 3-3.5/5
 This haunt has its high and lows, but the scares aren't as plentiful as I would have liked. Most actors did a great job of timing their scares at the right times. The problem is there just isn't enough. Some scares needed to be more than just looking at you as you pass by and in general there just are not enough actors to give you enough scares.

Actors: 3.5-4/5
 The actors overall did a great job of keeping their characters and trying for the best scare. Most followed you into adjoining rooms and kept after you. There were a few though that did bare minimum or if they felt they missed the chance to scare they just stood there. At one point two actors were in their room just chatting to each other, only getting into position after it was too late then not trying for any scare. The pirate that leads you to the haunt was a good touch and added some nice humor to entertain rather than just letting you walk down empty hallways.

Set Design/Props/FX: 4/5
  I was surprised with the quality of the sets in this haunt. This is a perfect example of don't judge a book by its cover. The haunt is located inside a warehouse type of building, which to me made the entire thing a little odd. When you begin and wait in line, you get the feeling this is going to be a small, home-made haunt. The entry is a house façade that seems like it should be a backdrop for a school play. But once you enter, the sets are actual very nice. Some rooms have some of the best sets I have seen this haunt season. There are some very unique props and sets here. Some rooms need better lighting to help the scenery pop, but the further you get in, the better the rooms look.

Length: 3/5
  To me, the length of this haunt is the most disappointing factor. Apart from the wait to get in, the who haunt may have only taken about 10 to 15 minutes at most. I think if this haunt was longer, it would benefit tremendously. More length and actors would solve a lot of the low points here. What they have is very good, but there is not enough. 

Value: 3.5/5
  Tormented Nightmares is $15, which is not bad given most haunted houses are higher than this these days. However. I feel that this haunt should be more around the $10 mark. There are some nice sets and Halloween fun here, but for the length and what you get, I think $15 is getting a little on the high side. There is no midway or anything going on outside the haunt to reel you in and I did not see any concessions or such available either (besides shirts for sale at the ticket booth).

Other: Parking is free. Also, since this haunt is entirely inside, it makes for a nice option on a rainy evening when other haunts may be closed.

Overall Impression: 3.5/5
  This haunt has some potential, but I feel it needs something more. The short length of the haunt is its biggest downfall. If you are driving a long distance, you will definitely want to visit another nearby haunt also to make the trip worth it. There are some great sets and some good scares here, but it could use a few more actors and some better lighting. They do not use high dollar props that others use, but what they have is unique and fits very well with their rooms. I think the addition of some concessions and actors/lighting outside the haunt would help raise up the excitement. I think this is a haunt that you should check out if in the area, but it does not feel like one that you would go out of your way to visit more than once or one that you should drive very far out of your way to see.

 on: October 11, 2017, 08:11:35 AM 
Started by Carolina Haunter - Last post by Carolina Haunter
Opening night is Friday 13th. Perfect  www.boogerwoods.org Check us out on facebook for free tickets giveaways! https://www.facebook.com/boogerwoodshaunt/

 on: October 09, 2017, 12:13:00 PM 
Started by packbacker - Last post by packbacker
Marr Branch Haunted House
Mount Olive, NC

Date visited:  9/30/17

Scare Factor: 4/5
The house is intense and is NOT suitable for young kids or the easily offended.  Marr Branch rightly advertises itself as an adult haunted house.  These guys don't hold back much.  After a creepy introduction you make your way unguided into the house.  Very soon you find a mixture of cultist, inbred hillbilly, Firefly family individuals who just let it rip.  Scares are well timed and often hidden.  They use a variety of both prop and actor scares and the actors do not just settle for an initial startle.  These folks will harass and chase you for as long as humanly possible.  You may have things thrown at you, you may get wet, floors move when you're not sure they should, and basically you feel like you're in a Rob Zombie fueled nightmare.  The trail, however, decreases in the scare factor.  Scenes are not as tight, actors were sparse, and scares generally settle for the initial pop scare and that was it.  One guy in a duck (?) mask did make it his job in life to follow around my friend but otherwise it seemed like the trail denizens were a bit lackadaisical and the madness from earlier in the house was lost.

Sets/Props/Fx:  5/5
This place looks grimy.  I think it's a manufactured look but regardless they one hundred percent nail the look they are going for.  Again picture the Firefly house in Rob Zombie's films.  Trashy, dirty, bloody, and housing sadistic, insane people.  There are a good number of larger animatronic / pneumatic props one wouldn't expect to find here.  Props are also anatomically correct so if you're upset about seeing a ruptured pregnant abdomen or latex breasts then beware.  Most of the time costumes reflect bloody maniacs but multiple masks are seen along both attractions.  There are also fire bursts, loud noises, and a giant's pig's head among other things meant to startle even the hardiest trail attendee. 

Actors: 3.5/5
The folks in the house may literally be insane.  They were jumping around everywhere, throwing things, and making me literally question their mental abilities at times.  They go 100% at all times and will be in your face saying things you've never heard before.  I had more than one baby thrown at me in various scenes.  Think meth binge fueled Devil's Rejects atmosphere and that's what they deliver.  The quality and quantity of actors decreases on the outdoor trail.  Vast blank areas were found and despite having wide open land to sell/continue a scare too often we found that actors just let us pass.  In fact in one house neither actor attempted a scare or even moved.  It was opening weekend so do take that into consideration with this rating. 

Length: 5/5
Allow about a half hour to complete both attractions.  Groups are smaller and well spaced so the queue line wait can sometimes be extended. 

Value: 4/5
Tickets are $20.  This allows you access to both the house and the trail.  The house was fantastic while the trail was more than a bit lacking.  Add some scares on the trail and this becomes a no brainer price.

Free parking.  Some concessions were available

Overall: 4/5
Marr Branch continues to be quite different than any other trail I've encountered.  They advertise that they are adult in nature and they live up to that.  There are no kiddie zones here and sensitive folks should stay home.  The house is hell on wheels and doesn't allow you to catch your breath.  Despite claims that they don't touch you we have not found that to be true.  These folks are in your face and you do begin to question if they're missing a few bricks.  Props are well placed and well timed and only add to the chaos.  The trail, however, was a downer this year as there was way too much dead space and minimal scares.  The ticket price, however, is justified by the insanity in that house that isn't matched anywhere else in North Carolina that I've found.

 on: October 09, 2017, 09:01:09 AM 
Started by NCHadmin - Last post by NCHadmin
Midway Wicked Woods
Date visited:  10/7/2017
Submitted by:  packbacker

Scare Factor: 4/5
Midway Wicked Woods does a fantastic job of blending scares between props and actors.  Things get off to a quick start when an innocent hayride becomes anything but that when their famous clowns come calling.  The clowns continue their shenanigans in the upper queue line before you enter the first house.  That first house....jam packed with frights.  There was almost too much going on!  So many things jumped out at our group that I couldn't always discern what was an actor and what was a prop.  You will not catch your breath until you get out of the house....and honestly not even then until you are at least a quarter of the way through the trail.  It's intense!  The rest of the trail is not as intense but it delivers multiple solid scares again utilizing a good mix of actor scares and various props.  The one knock is that admitted group sizes for the initial house are too large.  The house has very narrow routes and groups become spread out over two if not three rooms.  When props trigger or actors pop at the front of the group the folks bringing up the rear miss out on a lot.  The remainder of the trail is more easily managed with larger groups due to spacing factors.

Actors: 4.5/5
The woods are filled with actors; numbers are rarely a problem here and weren't during our visit.  The clowns get top billing here from the clown car/hayride attackers to the carousel "attendants" to the queue line actors these guys easily seek out the scaredy cats and give them a firm hello. The crew in the first house are very solid with a special mention for the possessed girl on the bed; she channeled her inner Regan to deliver an Exorcist worthy performance.  The other actors along the trail all are solid.  Most are pop scare / screamers but they aren't afraid to chase after the scared patron.  "Smiley the Clown" has some fun verbal interaction with guests.  Some actors do seem to be focused on the front of the group but this was also the second night Midway was open so I expect kinks to be worked out and scares to get tighter and more intense as the season progresses!

Props/Sets/Fx: 5/5
Midway manages to perfectly blend high tech props and the dark wooded trail into a great combination.  Things start out with a bang with the black-lit clown car delivering its mayhem.  The initial house is jam packed with eye candy for the haunted house enthusiast.  Loads of animated props, drop doors for actors, lasers, and so much more you can't catch it all on just one visit.  The animatronic/pneumatic props don't stop after the first half, though.  Upon exiting the house be on the lookout for snakes and spiders that can take out some taller patrons!  Other buildings along the trail are well decorated to fit their theme- I especially loved the doll room with individually lit doll heads in certain places.  The glowing eyeless sockets are incredibly creepy as are the "mounted faces" in Chucky's area.  The 3D clown area is visually entertaining and more large props are found in various spots on the trail.  Actor costumes and makeup are more than satisfactory.  It all works so well as you still get the feel of being deep in the woods but you still get some true visual treats.  

Length: 5/5
Plan on at least thirty minutes to finish this attraction.  This does not include the second queue line and the harassment you will receive from the wicked clowns.  The final maze may add significantly to your time as it is wonderfully long and can trip up even the most seasoned visitors. Regardless of how long you spend you'll leave a little tired but in a good way.

Value: 4/5
Tickets are $25.  Midway Wicked Woods delivers a really fun time!

Parking is $2.  Midway offers a full concession and merchandise stand.    

Overall: 4.5/5
Midway Wicked Woods lives up to its name.  These woods are not for the faint of heart. The clown car always makes me smile in a demented sort of way.  Midway doesn't believe in a slow build.  That first house is intense and non stop action.  Keep your eyes peeled at all times because something is gonna explode, creep, ooze, or otherwise try to scare the heck out of you!  The remainder of the trail lets your heart rate only dip down a slight bit.  It continues to deliver big scares and optic fireworks.  Their maze also continues to be one of the best around with shocking walls in parts, body bags, actors, and a whole bunch of darkness.  The actors are on point and when they sense weakness they do not give up easily.   Midway Wicked Woods echoed with screams, demented clown laughs, and a few chainsaws during our visit and I wouldn't have it any other way.

 on: October 09, 2017, 08:59:49 AM 
Started by NCHadmin - Last post by NCHadmin
Camp Fear
Date Attended: 10/07/2017
Submitted by: Screaming_Diana

Scare Factor:  4/5
Camp Fear has made some big changes in their haunt over the past two years and I love it.  The haunt is Alice in Wonderland themed and they do a very good job of making the haunt focused on that theme.  There are things not related to Alice in Wonderland but for the most part it all ties together.  I am usually so terrified at a haunt that I can barely enjoy it but the scares here were spaced out and less intense.  It was refreshing to be able to actually open my eyes and see the wonderful sets and props.  Now don't get me wrong I jumped and screamed more times than I can count but between jumps and screams I was able to admire the scenery around me.  Camp Fear is different than most haunts in that it is theme centered and has a good mix of fun and fear.  The wagon ride is another change this year. It's not just a people mover anymore.  You might find yourself in the midst of something scary on your ride to the trail top.

Actors:  4/5
The actors were having a great time and I could sense their enthusiasm.  Costumes ranged from dark shirts and simple masks to detailed makeup and full costumes.  There were many kid actors which takes away from the scares a bit but walking by a five year old yelling "die" is kinda creepy.  We encountered many kids wishing us to die here.  They might have been a couple actors short the night we were there because the first house was completely empty but I didn't notice any bare spots anywhere else on the trail. Bubbles, the flying clown, was my favorite actor by far.  He was so jolly and completely thrilled to give us all a Halloween gift of 3D glasses. Most scares were pop scares but I was stalked and harassed a few times.  I even had my hair stroked a couple times.  I loved hearing the actors whisper "tick-tock, tick-tock, tick-tock" as we walked by.  It was eerie and fit the theme perfectly.  The actors in the escape room were super helpful and really wanted people to solve the puzzle before it was too late.  We failed, but only by a few seconds, and as a result a chainsaw wielding fella barged in and sent us running out of the room.  Of course I can't forget to mention the hookah pipe caterpillar.  She is phenomenal and always a fun character to listen to.  The trail would not be the same without her. On our journey through wonderland I met the evil White Rabbit, Freddy the Mad Hatter, The Red Queen, and I heard a lot about the Slithy Toves but I'm not sure I ever met one. I also encountered several clowns and many other odd and unusual creatures.   

Set Design/Props/FX:  4/5
I can't say enough positive things about the revamp of the trail from a couple years ago.  I love the theme and the fact that it's fairly consistent throughout the trail.  The caterpillar tells the story of your upcoming adventure and warns you of your possible fate.  Then she sends you off with your group to wonderland.  The first house, while bloody and smelly, was vacant of actors or scares.  However after the initial house there was plenty to see, fear, and enjoy. The colorful toadstools added some delightful charm to the trail and were a personal favorite addition for me.  The ground isn't always what it seems so watch your step or you might find yourself on the ground.  There is an escape room about mid trail that allows you 10 minutes to escape.  We had two choices; find clues to unlock our friends and the combination to the door that would set us free or solve a wooden egg puzzle.  We failed but only by a few seconds.  Later our group was split up into two smaller groups and we were sent though a pitch dark maze and during our attempt to find the end our feet were occasionally grabbed by whatever was dwelling within this maze.  They also have a fun 3D clown house where we met Bubbles, the coolest flying clown in the world.   

Length:  5/5
I think we spent around 2 hours here.  The trail itself is long but add in the wagon ride, the Caterpillars tales, the escape room, and the divided group maze and you've got yourself a very long adventure.   

Value: 4/5
Tickets are $20 per person.  That price seems a little high for the trail but it's a lot of fun, offers lots of scares, and will keep you entertained for hours. Go hang out for a while by the fire and enjoy time with your friends while you wait your turn.  Parking is free.

Enjoy some complimentary hot chocolate or coffee while you wait or order something else to drink or eat.  They had lots of food options available for purchase.  There are photo ops under the shelter by the ticket sales and a fire pit to warm your hands and hangout with friends.  There are campground bathhouses available if needed.

Overall Impression:  5/5
I thoroughly enjoyed my visit to Camp Fear this year.  This is the nicest trail around.  The staff is super friendly and they offer complimentary hot chocolate and coffee for you to enjoy while you wait.  That's pretty nice but on top of that they also offer free hot chocolate and apple cider to help warm you at the trails end, if you survived and made it out of wonderland.  The trail was frightfully delightful and stayed with the Alice in Wonderland theme through most of the trail.  It's a fantastic change for this trail and I can't wait to see how they continue to improve it each year.  We went on opening weekend during misting rain and they put on a great show but I bet it gets even better as the season moves forward and hopefully the rain moves away.  If you haven't been to Camp Fear you're missing out and if you have been you need to go again because you'll notice some pretty cool changes.  I had a great time here but that rabbit almost caused me to need a change of pants.  He's one terrifying bunny rabbit!

 on: October 08, 2017, 12:55:13 PM 
Started by NCHadmin - Last post by NCHadmin
Camp Fear
Date visited:  10/7/2017
Submitted by:  packbacker

Scare Factor: 4/5
Camp Fear is a lot of fun.  The scares are sometimes hit and miss but I did thoroughly enjoy our trip.  The hayride has added a little scare factor to it which is a nice change.  The first few scenes were a bit perplexing as they were empty but things picked up the further we proceeded down the rabbit hole.  The majority of the scares were actor driven as the props are more decoration than actual scare inducing.  Despite some chainsaw issues we had a few members running early on when it did rev up to life.  The heaviest scares were in the asylum area (or is it the Red Queen's lair?).  The escape rooms were problematic in the past but were more effective this year.  It sort of breaks up the flow and ratchets down the scares but it is highly entertaining.  The maze area also deserves high marks.  It's dark, twisty, and has a hidden surprise that made many of our group members scream.     

Actors: 3.5/5
The disclaimer for this section is that we attended the second night Camp Fear was open this season.  I generally find that actor effectiveness increases dramatically as the season progresses.  That being said the actors at Camp Fear run the gamut from excellent to a bit lackluster.  The addition of an actor to the hayride section was much appreciated and he did a good job starting the scares and laughs.  The Caterpillar is always an amusing way to start the trail as she has some witty conversations with the patrons while detailing Alice's story.  The first few sets/scenes were completely bereft of actors which was quite an odd way to start a trail.  The numbers pick up, though, in the asylum area.  One gentleman here continually made a bizarre vomiting like sound that was creepy, effective, and funny all at the same time.  A special nod should also be given to Bubbles the Clown for his enthusiasm.  The remaining actors are a bit of a mixed bag.  All of them are enthusiastic to scare people but timing and the ability to "sell" the scare are sometimes lacking.  After the first few sets the numbers are more than adequate.

Props/Sets/Fx: 4/5
Camp Fear embraces the Alice in Wonderland theme in a majority of their sets.  Playing cards, the red queen, the mad hatter, a genuinely freaky rabbit, grotesque toadstools, and more are all well depicted throughout the trail leading to a cohesive theme and the feel that you are running through the actual story.  It's a nice change of pace from a lot of trails that hodge-podge together various scenes.  Props aren't generally elaborate but they don't need to be in this setting.  Sets are fairly spartan save for the clown area and the escape rooms.  The clown area has some fun 3D elements and the escape rooms have been improved as well.  The costumes related to the Alice theme are quite well done; Freddy Kreueger as the Mad Hatter always makes me smile.  Some beautiful laser work,  a sparking glove, and an electrocution chair round out the bigger props.

Length: 5/5
Camp Fear takes quite awhile to complete.  It took us between forty five minutes and an hour between the hayride and the trail.  Allow plenty of time to account for the pre hayride wait and the attraction as well.  The trail also includes an up to ten minute escape room experience. 

Value: 3.5/5
The base ticket price is $20.  Groups of 10 or more can get $15 tickets and opening weekend is half off with canned food donations.  Ticket prices feel a bit high for the experience as this is more in line with area $15 trails.  You're still going to get a long, amusing trail just without as many tight scares for that ticket price. 

Free parking!  Camp Fear continues to offer complimentary coffee and hot chocolate which is an excellent perk on those chilly October nights. Other concessions are available for purchase and there's a bonfire at the initial staging area.  Also full bathrooms (not Porta-Potties) are available a short walk from the ticketing area.

Overall: 4/5
Camp Fear continues the Wonderland theme this year.  I find it delightful to have a mostly cohesive trail as you follow the story the deeper you go into the woods.  The sets well depict the associated story with occasional halloween twists for the fear factor.  It delivers a hayride, a long winding trail, a full escape room and more.  Scares are hit and miss but if you're not afraid I truly believe you will be fully entertained.  So get you a free cup of cocoa, warm yourself by the fire, and follow that freaky, freaky rabbit through the deep, dark woods at Camp Fear this season!

 on: October 08, 2017, 12:52:52 PM 
Started by NCHadmin - Last post by NCHadmin
Camp Fear
Date attended: 10/07/2017
Submitted by: k2quiere

Scare Factor: 4.5/5
I must admit this was much better than the previous times I have visited, which was a pleasant surprise. The asylum had so much more going on than simply screaming children that I really enjoyed my time in there and got a couple of startles.

Actors: 4.75/5
I really liked that many of the actors this time had their own character, and they were able to hold that character. It's been a few years since I have been here, and I can really tell they have upped their game in terms of the acting. The theme characters were also great!

Set Design: 5/5
I loved the Alice in Wonderland theme. It set the haunt apart from others and raised my overall impression from what it had been on previous visits. There were sets for each of the iconic elements of the story and characters to match. I loved the flower faces in the woods. They were both fascinating and creepy. The floor of the Fun House had awesome 3-D effects! I love when haunts pay attention to the ground as well as the walls. The escape room was a great addition, although it felt a little long and caused a slight pile-up of the groups. I liked the dark maze as well.

Value: 4.5/5
I don't know if I would be willing to pay $20 for this haunt, but going on their canned-food drive nights where you get in for half price for bringing canned food is more than worth it. Even $15 is a great value.

Length: 5/5
The length felt just right this year. Even though my group was in a rush to get two haunts in the night we were there, we didn't feel rushed through the haunt. In fact, the actors took their time with us.

I always appreciate the free hot beverages in the barn before and/or after the haunt.

Overall Impression: 4.75/5
Much improved over previous visits. I really appreciated the new theme, and it worked so well. I'm glad it was carried throughout the haunt.

 on: October 08, 2017, 12:51:06 PM 
Started by NCHadmin - Last post by NCHadmin
Hillside Horror
Date attended: 9/27/2017
Submitted by: k2quiere

Scare Factor: 4.5/5
Some places on the trail were very dark, and the corn maze was extra long with actors along the way. Corn is creepy, so that upped the factor for me.

Actors: 4.5/5
Even thought it didn't seem like there were lots of actors, they were very strategically placed, and the haunt was created with lots of ways for the same actor to get you multiple times. The guy at the entrance in black and white was great, lots of fun and distractions while waiting; he was really enjoying his job! The clowns were also awesome.

Set Design: 4.5/5
The sets were well-placed, so there was enough space between them. As I said earlier, the corn maze was so long, it really did feel like we would never get out of there. The only part that I didn't like was the mattresses. while it is scary to occasionally find the ground uneven as you walk, it was overkill and not a good scary to me.

Value: 5/5
Hillside is definitely worth the cost of admission

Length: 5/5 The length felt perfect. During the corn, if felt like the trail would never end, and when we got to the end, it felt just right.

Overall Imp
ression: 4.5/5 This was my first time at Hillside, and I really enjoyed myself.

 on: October 08, 2017, 12:49:20 PM 
Started by NCHadmin - Last post by NCHadmin
Lake Hickory Haunts
Date attended: 10/06/2017
Submitted by: k2quiere

Scare Factor: 4.5
Rather than scare factor, I'd say fun factor. We had a lot of fun! There were a few startle scares, but they were mostly directed at the mid-back area of our group, so while it was funny to watch them run, we didn't really get the scares.

Actors: 5/5
It felt like there were actors in every nook and cranny; you really couldn't get away from one because there was another as you turned the corner (or maybe it was the same one). The mad scientist was awesome, as was the creepy floor crawler we came across upon exiting a building and entering what seemed to be a maze. I have never seen anyone crawl that close to the ground and hold his position that long; he was absolutely phenomenal.  I'd also like to give a shout-out to the clown whose space we invaded inside the body bag room. He was so taken aback when our whole group climbed up into his hiding spot because we couldn't see another door. It was as hilarious as it was awkward.

Set Design: 4.75/5
From the entrance where smoke was billowing around the archway, to the long hill downward where you can look out over the entire haunt, anticipation is built. The space between sets is very dark, which continues that anticipation making you wonder if you are still on the trail. There is a lot of detail in sets. The Mad Scientist's lair and the Fun House were awesome! We could tell that a lot of time was put into these sets. I was super impressed with the hallway floor inside the Fun House. The 3-D effect of the double-layer floor was great! I will also say that Lake Hickory made the best use of the mattress floors. They made sense in their location and were not overpowering, just enough startle and repetition to make you cautious and distract you from the monsters. My only criticism is that here were many areas where the direction to go was unclear, almost forcing the actors to forego their fear factor in order to show us the way.

Value: 4.75/5
While I do not deny that the amount of work put into the haunt, as well as the size, layout, and actors are well-worth $25.

Length: 5/5
We were pleasantly surprised at the length because it initially seemed people were going in and exiting rather quickly. That wasn't the case when we actually went through, and it didn't feel rushed, even with the chainsaws chasing a couple of our group members.

VIP pass holders can enter the queue at any time without waiting for their handstamp to match the horror icon called, but be sure to collect your free items/games before getting in line, as they take your pass.

Overall Impression: 4.75/5
As I saw above, we had a lot of fun here. The wait seemed like it took forever, but it balanced out well with the length of the haunt, and everything inside made it worth the wait.

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